I am a former technical artist at the now defunct Disney Interactive Studios. My job included solving character rigging problems and setups, general animation, modeling, texturing, skinning and workflow design.
I am currently looking for work.
Tuesday, March 15, 2011
My brother came over on the weekend, and we had some fun sketching and chatting. I was showing him the shading pens I had, and some of the charcoals. I dug up some old pastels I had inherited and played with those.
it sure felt good to just goof off on paper for no reason at all. the face was drawn from memory, brown pastel/charcoal. smudged away with an old rag until I had my values set in.
A good example of getting down to detail from wide strokes. It started out as a rag smudge and went from there. I was showing my brother when to stop adding and adjusting... which is when the idea finally shows itself. Messing with it more just leads to ruining the whole drawing, as I have clearly done here with the torso and backshading.. ahh well..