Thursday, February 28, 2008

Here is the chapter list for Facial Rigging 2
Chapter List for Advanced Facial Rigging 2

After Transform Morphs Ch1
Use Wings3d to prepare a face model for the lesson

After Transform Morphs Ch2
Use the Morph Blender Effect and Meta Effector weights to create a cluster for the Jaw

After Transform Morphs Ch3
Use the Morph Blender Effect and Meta Effector weights to create clusters for the Lips

After Transform Morphs Ch4
Use the Morph Blender Effect and Meta Effector weights to create clusters for the LipCorners

After Transform Morphs Ch5
Use the Morph Blender Effect and Meta Effector weights to create clusters for the Cheeks

After Transform Morphs Ch6
Use the Morph Blender Effect and Meta Effector weights to create clusters for the Eyelids

After Transform Morphs Ch7
Use the Morph Blender Effect and Meta Effector weights to create clusters for the EyeBrows

After Transform Morphs Ch8
Organize the Scene data for the next rigging step

After Transform Morphs Ch9
Create Poses in negative Keyframes for each part of the face

After Transform Morphs Ch10
Use the CBMAF expression in Command mode to link the poses to sliders.

After Transform Morphs Ch11
Place a skeleton in after the face rigging is complete.

Animate Morphs Ch1
Learn in Wings3d how to 'animate' a model through morph targets by modeling each state.

Animate Morphs Ch2
Create a sequencer in Messiah that will link each morph target in sequence.

Animate Morphs Ch3
Use the Sequencer to modify an Expression in Command mode to play the morph sequence on a slider.

Local Controllers Ch1
Prepare a character model in Wings3d for use in the lesson.

Local Controllers Ch2
Use MetaEffectors to separate portions of the Model for rigging.

Local Controllers Ch3
Create an animation skeleton that deforms the model.

Local Controllers Ch4
use MetaEffectors to weight lip edges for sneering.

Local Controllers Ch5
Create lip sneer controls outside the animation heirarchy.

Local Controllers Ch6
Use Null heirarchies to 'zero' out translation and rotation data on a controller.

Local Controllers Ch7
Use Messiah's CycleBranchMorphAddFrame expression to hook the local lip controls to the sneer controls.

Local Controllers Ch8
Add Teeth and tongue to the bone deformation effect. learn different ways of using metaEffectors to sort the weights out.

Local Controllers Ch9
set up a tongue control that moves a tongue skeleton outside the animation heirarchy.

Local Controllers Ch10
add eyes to the character with bones.

PuppetMaster Ch1
Prepare a model in Wings3d for the lesson. learn ways to slice up a face for the puppetmaster effect.

PuppetMaster Ch2
Test the different PuppetMaster Segments in Messiah using the Xform effect.

PuppetMaster Ch3
Use Wings3d to slice up a character into puppetMaster segments one polygon wide.

PuppetMaster Ch4
Learn to weight these segments correctly using only one model and the 'all connected' metaEffector.

PuppetMaster Ch5
Use Wings3d to slice up a higher resolution character, using mixed singe-poly and multi-poly wide segments

PuppetMaster Ch6
Construct a simple skeleton for the high resolution character.

PuppetMaster Ch7
Create Weights with MetaEffectors using the previous lesson's techniques.
use the MetaWeight tool to unify multiple metaEffectors into useable bone weights.

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