Thursday, February 28, 2008

Advanced Facial Rigging 1

Here is the Chapter List for Advanced Facial Rigging 1:

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Part1_Silver
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Silver_Ch1_Intro
-Basic explanation of how this character's features are built
for the tutorial.

Silver_Ch2_Lips
-use Messiah's flex deformer to control the lips, using MetaEffectors
to mask the weighting.

Silver_Ch3_Jaw
-use messiah's Xform effect and the Metaweight Compositing tool
for dynamic lip weighting.

Silver_Ch4_Cheek
-Use Messiah's Flex deformer to control Sneers and cheek movement.

Silver_Ch5_Brow
-Use Messiah's Flex deformer to control Brow movement

silver_Ch6_Skeleton
-Add a generic skeleton to Silver.

silver_Ch7_Eyes
-add skeleton to the eye geometry.

silver_Ch8_Organize
-use Nulls in a scene to organize Silver's effects and controls.

silver_Ch9_Sliders
-learn how prototyping mouth behaviours can lead to better control.

silver_Ch10_poses_Mouth
-using the prototyped sliders from the previous lesson, create
accurate facial poses for the Mouth.

silver_Ch11_Poses_Brow
-using prototyped sliders, create facial poses for the brow.

silver_Ch12_Poses_Face
-using prototyped sliders, create facial poses for the cheeks and eyes.

silver_Ch13_CBMAF_Mouth
-use expressions to link the mouth poses to the sliders.

silver_Ch14_CBMAF_Face
-Use expressions to link the brow and cheek poses to the sliders.

silver_Ch15_CBMAF_Eyes
-use Expressions to link the Eyes and Eyelid poses to the sliders

Silver_MetaWrinkles_CH1_intro
-this is an overview to wrinkle morph targets.

Silver_MetaWrinkles_CH2_SilverForehead
-use Wings3d to model wrinkles into Silver's forehead.

Silver_MetaWrinkles_CH3_SilverMouth
-Use Wings3d to model Wrinkles into Silvers Mouth, nose, and Cheeks

Silver_MetaWrinkles_CH4_WrinkleMorphs
-hook up the wrinkle morphs to Silver inside Messiah.

Silver_MetaWrinkles_CH5_WrinkleForehead
-Explanations and methods of making dynamic Wrinkle morphs for Silver's
forehead.

Silver_MetaWrinkles_CH6_WrinkleMouth
-Explanations and methods of making dynamic Wrinkle morphs for Silver's
mouth, cheeks and nose.

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Part 2_Jim
Note: the Wings3d segment of this part have been reduced to 640 by 360 to fit
on this CD. all other videos on this CD are 960 by 530.
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DeltaMorphs_Ch1_Morphs
-Create a blink morph to discuss the shortcomings of morph targets.

DeltaMorphs_Ch2_Corrective
-simple theory of creating a corrective target to overcome the linear movement.

DeltaMorphs_Ch3_SineTheory
-use expressions to define how the corrective morph applies to the blink to fix it.

Jim_Ch1_OpenMorph
-use Wings3d to model Jim's Jaw open.

Jim_Ch2_StickMorph
-use messiah as a modeling tool to generate a reverse-morph to close Jim's
lips when his mouth opens.

Jim_Ch3_SneerMorph
--use Wings3d to model Jim's lip Sneer.

Jim_Ch4_CurlMorph
-use Wings3d to model Jim's Lip Curling.

Jim_Ch5_PullMorph
-use Wings3d to model Jim's corner lip pull.

Jim_Ch6_WidthMorph
-use Wings3d to model Jim's Lip narrowing morph.

Jim_Ch7_PuffMorph
-use Wings3d to model Jim's cheek puffing.

Jim_Ch8_SmileMorph
-use Wings3d to model Jim's Smile morph.

Jim_Ch9_BlinkMorph
-use Wings3d to model Jim's Blinking lids.

Jim_Ch10_LipMorphs
-use Wings3d to model Jim's Lip translations.

Jim_Ch11_GrindMorph
-use Wings3d to model Jim's Jaw grinding.

Jim_Ch12_GrindStickMorph
-Use Messiah as a modeling tool to reverse-morph a closed-mouth grind shape.

Jim_Ch13_SquintMorph
-use Wings3d to model Jim's Cheek Squinting.

Jim_Ch14_BrowMorph
-use Wings3d to model Jim's brow positions.

Jim_Ch15_SetupSkeleton
-drop a skeletal effect into jim for his neck, head, and eye control.
use Nulls to zero-out translation and rotation values on facial controls.

Jim_Ch16_Jawcontrol
-use expressions to tie the morph targets to Jim's Jaw Control bone.

Jim_Ch17_JawControlMeta
-Use metaEffectors driven by expressions to control left and right
blending on Jim's Mouth.

Jim_Ch18_LipControl
-Use Expressions to tie morph targets to Jim's Lip Control bone.

Jim_Ch19_LipControlMeta
-Use MetaEffectors to control left and right blending on Jim's lips.

Jim_Ch20_CheekControl
-Use expressions to tie morphs to Jim's Cheek Control Bone.

Jim_Ch21_BrowControl
-Use Expressions to tie morphs to Jim's Brow. control all of the
brow positions with one bone.

Jim_Ch22_EyeLidControl
-layer expressions onto each other to get sticking eyelids and, eyelids_Ch23_Eyes
use expressions to tie the eyes and eyelids to the same control bone.

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