Thursday, February 28, 2008

Here is the chapter list for Facial Rigging 2
Chapter List for Advanced Facial Rigging 2

After Transform Morphs Ch1
Use Wings3d to prepare a face model for the lesson

After Transform Morphs Ch2
Use the Morph Blender Effect and Meta Effector weights to create a cluster for the Jaw

After Transform Morphs Ch3
Use the Morph Blender Effect and Meta Effector weights to create clusters for the Lips

After Transform Morphs Ch4
Use the Morph Blender Effect and Meta Effector weights to create clusters for the LipCorners

After Transform Morphs Ch5
Use the Morph Blender Effect and Meta Effector weights to create clusters for the Cheeks

After Transform Morphs Ch6
Use the Morph Blender Effect and Meta Effector weights to create clusters for the Eyelids

After Transform Morphs Ch7
Use the Morph Blender Effect and Meta Effector weights to create clusters for the EyeBrows

After Transform Morphs Ch8
Organize the Scene data for the next rigging step

After Transform Morphs Ch9
Create Poses in negative Keyframes for each part of the face

After Transform Morphs Ch10
Use the CBMAF expression in Command mode to link the poses to sliders.

After Transform Morphs Ch11
Place a skeleton in after the face rigging is complete.

Animate Morphs Ch1
Learn in Wings3d how to 'animate' a model through morph targets by modeling each state.

Animate Morphs Ch2
Create a sequencer in Messiah that will link each morph target in sequence.

Animate Morphs Ch3
Use the Sequencer to modify an Expression in Command mode to play the morph sequence on a slider.

Local Controllers Ch1
Prepare a character model in Wings3d for use in the lesson.

Local Controllers Ch2
Use MetaEffectors to separate portions of the Model for rigging.

Local Controllers Ch3
Create an animation skeleton that deforms the model.

Local Controllers Ch4
use MetaEffectors to weight lip edges for sneering.

Local Controllers Ch5
Create lip sneer controls outside the animation heirarchy.

Local Controllers Ch6
Use Null heirarchies to 'zero' out translation and rotation data on a controller.

Local Controllers Ch7
Use Messiah's CycleBranchMorphAddFrame expression to hook the local lip controls to the sneer controls.

Local Controllers Ch8
Add Teeth and tongue to the bone deformation effect. learn different ways of using metaEffectors to sort the weights out.

Local Controllers Ch9
set up a tongue control that moves a tongue skeleton outside the animation heirarchy.

Local Controllers Ch10
add eyes to the character with bones.

PuppetMaster Ch1
Prepare a model in Wings3d for the lesson. learn ways to slice up a face for the puppetmaster effect.

PuppetMaster Ch2
Test the different PuppetMaster Segments in Messiah using the Xform effect.

PuppetMaster Ch3
Use Wings3d to slice up a character into puppetMaster segments one polygon wide.

PuppetMaster Ch4
Learn to weight these segments correctly using only one model and the 'all connected' metaEffector.

PuppetMaster Ch5
Use Wings3d to slice up a higher resolution character, using mixed singe-poly and multi-poly wide segments

PuppetMaster Ch6
Construct a simple skeleton for the high resolution character.

PuppetMaster Ch7
Create Weights with MetaEffectors using the previous lesson's techniques.
use the MetaWeight tool to unify multiple metaEffectors into useable bone weights.

Advanced Facial Rigging 1

Here is the Chapter List for Advanced Facial Rigging 1:

---
Part1_Silver
---
Silver_Ch1_Intro
-Basic explanation of how this character's features are built
for the tutorial.

Silver_Ch2_Lips
-use Messiah's flex deformer to control the lips, using MetaEffectors
to mask the weighting.

Silver_Ch3_Jaw
-use messiah's Xform effect and the Metaweight Compositing tool
for dynamic lip weighting.

Silver_Ch4_Cheek
-Use Messiah's Flex deformer to control Sneers and cheek movement.

Silver_Ch5_Brow
-Use Messiah's Flex deformer to control Brow movement

silver_Ch6_Skeleton
-Add a generic skeleton to Silver.

silver_Ch7_Eyes
-add skeleton to the eye geometry.

silver_Ch8_Organize
-use Nulls in a scene to organize Silver's effects and controls.

silver_Ch9_Sliders
-learn how prototyping mouth behaviours can lead to better control.

silver_Ch10_poses_Mouth
-using the prototyped sliders from the previous lesson, create
accurate facial poses for the Mouth.

silver_Ch11_Poses_Brow
-using prototyped sliders, create facial poses for the brow.

silver_Ch12_Poses_Face
-using prototyped sliders, create facial poses for the cheeks and eyes.

silver_Ch13_CBMAF_Mouth
-use expressions to link the mouth poses to the sliders.

silver_Ch14_CBMAF_Face
-Use expressions to link the brow and cheek poses to the sliders.

silver_Ch15_CBMAF_Eyes
-use Expressions to link the Eyes and Eyelid poses to the sliders

Silver_MetaWrinkles_CH1_intro
-this is an overview to wrinkle morph targets.

Silver_MetaWrinkles_CH2_SilverForehead
-use Wings3d to model wrinkles into Silver's forehead.

Silver_MetaWrinkles_CH3_SilverMouth
-Use Wings3d to model Wrinkles into Silvers Mouth, nose, and Cheeks

Silver_MetaWrinkles_CH4_WrinkleMorphs
-hook up the wrinkle morphs to Silver inside Messiah.

Silver_MetaWrinkles_CH5_WrinkleForehead
-Explanations and methods of making dynamic Wrinkle morphs for Silver's
forehead.

Silver_MetaWrinkles_CH6_WrinkleMouth
-Explanations and methods of making dynamic Wrinkle morphs for Silver's
mouth, cheeks and nose.

---
Part 2_Jim
Note: the Wings3d segment of this part have been reduced to 640 by 360 to fit
on this CD. all other videos on this CD are 960 by 530.
---
DeltaMorphs_Ch1_Morphs
-Create a blink morph to discuss the shortcomings of morph targets.

DeltaMorphs_Ch2_Corrective
-simple theory of creating a corrective target to overcome the linear movement.

DeltaMorphs_Ch3_SineTheory
-use expressions to define how the corrective morph applies to the blink to fix it.

Jim_Ch1_OpenMorph
-use Wings3d to model Jim's Jaw open.

Jim_Ch2_StickMorph
-use messiah as a modeling tool to generate a reverse-morph to close Jim's
lips when his mouth opens.

Jim_Ch3_SneerMorph
--use Wings3d to model Jim's lip Sneer.

Jim_Ch4_CurlMorph
-use Wings3d to model Jim's Lip Curling.

Jim_Ch5_PullMorph
-use Wings3d to model Jim's corner lip pull.

Jim_Ch6_WidthMorph
-use Wings3d to model Jim's Lip narrowing morph.

Jim_Ch7_PuffMorph
-use Wings3d to model Jim's cheek puffing.

Jim_Ch8_SmileMorph
-use Wings3d to model Jim's Smile morph.

Jim_Ch9_BlinkMorph
-use Wings3d to model Jim's Blinking lids.

Jim_Ch10_LipMorphs
-use Wings3d to model Jim's Lip translations.

Jim_Ch11_GrindMorph
-use Wings3d to model Jim's Jaw grinding.

Jim_Ch12_GrindStickMorph
-Use Messiah as a modeling tool to reverse-morph a closed-mouth grind shape.

Jim_Ch13_SquintMorph
-use Wings3d to model Jim's Cheek Squinting.

Jim_Ch14_BrowMorph
-use Wings3d to model Jim's brow positions.

Jim_Ch15_SetupSkeleton
-drop a skeletal effect into jim for his neck, head, and eye control.
use Nulls to zero-out translation and rotation values on facial controls.

Jim_Ch16_Jawcontrol
-use expressions to tie the morph targets to Jim's Jaw Control bone.

Jim_Ch17_JawControlMeta
-Use metaEffectors driven by expressions to control left and right
blending on Jim's Mouth.

Jim_Ch18_LipControl
-Use Expressions to tie morph targets to Jim's Lip Control bone.

Jim_Ch19_LipControlMeta
-Use MetaEffectors to control left and right blending on Jim's lips.

Jim_Ch20_CheekControl
-Use expressions to tie morphs to Jim's Cheek Control Bone.

Jim_Ch21_BrowControl
-Use Expressions to tie morphs to Jim's Brow. control all of the
brow positions with one bone.

Jim_Ch22_EyeLidControl
-layer expressions onto each other to get sticking eyelids and, eyelids_Ch23_Eyes
use expressions to tie the eyes and eyelids to the same control bone.

Facial Rigging Tutorials Out Now!!

Weeee! I finally powered through the tutorials. Enough so, that it may take you 8 straight hours to watch both of them. Finally!. It sure has been a while since I've created any training material for Messiah, but it's great to coincide with the new v3.0 release of Messiah:Studio.

This is also a great time to announce that the tutorial CDs are available for online download, too!
Just the turnaround on getting the CD over to cafepress was a few weeks! Having a venue to get a product out there immediately has spurred me to try to be quicker to market with my stuff.

Lulu.com seems to be doing a pretty good job at handling the bandwidth for downloads, which opens up another option: I can now record new tutorials in High Definition format, instead of down-sampling them to fit on CD media. Everyone has bandwidth, nobody wants to check mail.

so.. if you wish to know about how I set up Facial animation in Messiah, check them out!

http://stores.lulu.com/JoeCosman