tag:blogger.com,1999:blog-365506792024-03-13T08:17:45.708-07:00Joe CosmanI am a former technical artist at the now defunct Disney Interactive Studios. My job included solving character rigging problems and setups, general animation, modeling, texturing, skinning and workflow design.
I am currently looking for work.JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-36550679.post-41075595435554133072016-07-22T10:02:00.004-07:002016-07-22T10:02:51.514-07:00Life After Disney Welp.. I don't work for Disney anymore. The current direction they are taking involves no internal game studios.. so what happens next? I believe I run around in a panic and show people what I am really good at in hopes of landing some work for the future.<br />
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I've been at this for 20 years. Well actually 19, but I will round up because I'm still going at it. I picked up a small, but stressful gig using Animation:Master in 1997, and hopscotched my way into a decent 12 1/2 year run at Disney Interactive Studios. I am very grateful to have found friends there, and work with them on such great products.<br />
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It's not every day that your boss convinces a billion dollar company to hand over the helm for 5 years and be successful at it. When DIS shut down, I joked to people that we had the cure for cancer, free energy and world peace on our servers. Now that its closed up shop nobody will ever know what fantastic ideas we had brewing.<br />
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Well... almost nobody. We still have our talents and our demo reels. Here is my latest demo reel: <br />
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I chuckle a little, because the last time I made one of these to get a job was back in the mid 90s. Each applicant had to have everything recorded to VHS cassette tapes. You needed a boardroom table to display your paintings, sketches, and prints. You had to go to Kinko's to find the best quality resume paper and manila envelope to present. Now look how far we've come! Chances are, you're either reading this from the comfort of your home computer, on a cell phone sitting at a bus stop, or in the bathroom. You can cross reference, ask questions, and double check facts on me within minutes of reading this.<br />
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Ain't life grand? Now its time to get back to the job search.<br />
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<br />JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-67114252864833576222016-07-02T09:41:00.000-07:002016-07-02T09:41:30.779-07:00The Apatasaur playgroundI visit my brother Matt a lot. He is my technical sounding board, runs MK1 Manufacturing and is just a plain crazy scoundrel to hang out with; You'd like him.<br />
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One day a few years ago he asks me,"Remember back when we made dinos? I want to make a dinosaur swing for the kids." What he was talking about was two decades ago. He and I and my other brother James had built 40 sculptures for an outdoor museum up in Ogden, Utah. We were teenagers and didn't know much of anything other than resin and fiberglass is strong...oh and everyone in the 90's could stick-weld.<br />
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So to me his statement wasn't that we should, but what can we do better now that we've mastered computer design, CNC machining, woodworking, electronics, 3d modeling...basically all of the things we didnt know that were inaccessible at the time that had slowly become our hobby and professions after 20 years. I thought about it.. noodled a few sketches and figured, what the hell..<br />
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I started the model two years ago. We started construction in January '2015. We tightened the bolts on it to 12 tonnes of concrete in June, and by july, had a platform to play with. My brother and I like to tinker. over the next year added all the RGB lighting and bluetooth speakers and clubhouse and slides and climbing nets for the kids to hang out to their hearts content. <br />
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But the most fun of it is all of us adults swing on the swings chatting and dreaming about the future just as much as our kids do. <br />
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As it all turns out, the kids didn't need to go outside to play. We did.JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-57852327933501563662014-08-28T20:45:00.000-07:002014-08-28T20:45:33.503-07:00Welcome to GumRoadI have a few friends who are using the site GumRoad.com to sell their tutorials. Amazing friends who are 1000% more talented than I am. Since lulu was shut down and also subsequently Bytecommerce, I have been processing video sales by hand, and running emails back and forth to make sure everyone got their links in order. running data by hand is very discouraging and amidst the stress and jobs, it gets less motivating to complete the next big thing, but now, I can say that I have found what seems to be a reliable service that can distribute my messiah tutorials in a way that everyone is happy and promptly served, and I can focus on what I do best: making stuff.<br />
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please let me know if the links work proper (or if there are issues) either through email or setuptab.com.<br />
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<a href="https://gum.co/EYDG" target="_blank">LearnWings3d</a><br />
<a href="https://gum.co/RVAUU" target="_blank">Learn:Messiah Animation Tome</a><br />
<a href="https://gum.co/XoNHR" target="_blank">Learn:Messiah Rigging Tome</a><br />
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Here's to excellent creativity for years to come.<br />
-JoeCJoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com2tag:blogger.com,1999:blog-36550679.post-71869552088371724422012-12-02T19:43:00.000-08:002012-12-02T19:43:04.901-08:00Rigging and Animation Tomes available!good news! I've tested all of my old data in messiah V5 and compiled it into two tomes of knowlege<br />
<a href="https://sites.google.com/site/joecosman/home/tutorials/messiah-tutorials">Rigging Tome</a><br />
<a href="https://sites.google.com/site/joecosman/home/tutorials/messiah-tutorials">Animation Tome</a><br />
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Those of you wishing to pick up the rest of the series cheaply, use coupon code decgift in the discount field.<br />
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Now everyone should be up to speed when <a href="http://setuptab.com/index.php?PHPSESSID=9bfaae5acf95bc576eaad092d2c5269e&topic=5304.0">V6</a> comes out :)JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com7tag:blogger.com,1999:blog-36550679.post-71505426130991155822011-12-17T09:28:00.000-08:002011-12-17T09:28:26.928-08:00recovering from lulu....lulu.com has decided not to carry a certain product type anymore and focus on book and E-book publishing.<br />
Let's just say that my entire video tutorial library was part of the 'certain product type' and now my links to lulu are empty. So I have set up a new account with <a href="http://www.bytecommerce.com/">www.bytecommerce.com</a> and am serving them myself through another provider. <br />
It has been 10 some-odd years since I had created a webpage... the last program I used was called Web Dwarf. I have given Google Sites a chance, and I really like the ease with which I can put up webspace. It's certainly not as easy as a blog, but Google products are integrated, and I can cross reference media and galleries.<br />
So.. if you all want to take a look at the sparse offerings at <a href="http://www.joecosman.net/">www.joecosman.net</a>, a short page will redirect you to my google site... where you will also be able to 'buy it now' on the tutorials that *were* on lulu. drop me a note if you have any questions or difficulties getting the videos.JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com10tag:blogger.com,1999:blog-36550679.post-57618448142651304802011-05-17T23:21:00.000-07:002011-05-17T23:21:51.315-07:00Ch6: Effects<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/Ga8dpdyFhqE?feature=player_embedded' frameborder='0'></iframe></div>a simple explanation of how to use and layer Messiah effects on an object for complex deforms.JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com1tag:blogger.com,1999:blog-36550679.post-30438322505335668182011-03-23T22:21:00.000-07:002011-03-23T22:21:54.509-07:00Rigging 1 foot re-explanationIt's strange how things come back to haunt you, even if its not your fault. I have had my instructional videos out for 8 years now, and the only complaint I have gotten has been this tutorial video not yielding the same results for other people.<br />
It turns out that some default settings had changed in messiah over the years, causing some headaches with my learning materials. But there isn't anything wrong with the project files or video at all. Here's why:<br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/Da6aedy1BWE?feature=player_embedded' frameborder='0'></iframe></div>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-12456205614071158412011-03-21T23:30:00.000-07:002011-03-21T23:30:10.156-07:00Messiah's metaEffectors<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/7IGhJQQJigs?feature=player_embedded' frameborder='0'></iframe></div>Way back in messiah:studio V2, I had decided to animate this skeleton model. This was my stress test for their new MetaEffector tool back when it was first introduced. MetaEffectors are weight fields that can be used to isolate different meshes, change how skeletons deform meshes, and even influence how shaders are blended, since it is a value-driven volume. while I may not be good at explaining *what* they do, I can show you this example. I used MetaEffectors to isolate and assign 160 bones in this skeleton model file to the animation controls within messiah. back then, it was no easy feat. this skeleton easily exceeded 100,000 polygons. so much that it had to be modeled into 5 parts in the beginning, and took up to 5 minutes to even open on my workstation.JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-71239599917582997332011-03-19T19:21:00.000-07:002011-03-19T19:21:03.617-07:00albertasaurus walk cycleI found an older animation I had done with my skeleton of Albertasaurus libratus. rigged in messiah, connected to maya through Messiah's live connection and rendered out from there.<br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/MlrvMYt5AMc?feature=player_embedded' frameborder='0'></iframe></div>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-40199816827371844142011-03-17T22:39:00.000-07:002011-03-17T22:39:45.508-07:00Rigging1 and teaser for minituts1<div style="text-align: center;">I was digging through my archives when I saw my old portable hard drive. I had to load it up to see what was on it. Lo, I found the teaser vids that I had created to sell my first two instructional videos: Minituts1, and Rigging1. This was back before youtube, so they had to be small, and load fast off of my site.</div><div style="text-align: center;"> Well, joecosman.com hasnt been up for quite a while, the times have slowly replaced it with automated entities such as blogger.com, youtube and vimeo and other various forms of online self-authoring. So.. here they are from the grave.</div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/0bSdVq2mZ0Y?feature=player_embedded' frameborder='0'></iframe></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/Hp3VyvMSV3w?feature=player_embedded' frameborder='0'></iframe></div><div style="text-align: center;"><br />
</div><div style="text-align: center;">you can still purchase these videos still on <a href="http://stores.lulu.com/JoeCosman">www.lulu.com. </a></div><div style="text-align: center;"><br />
</div><div style="text-align: center;">I am sure I have another teaser showing off minituts2 on another backup. I will keep finding those things and dust them off for you to see. In the meanwhile, here are some press images from animate2 </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://lh5.googleusercontent.com/-1qMp-FHDA3Q/TYLuUxU_ntI/AAAAAAAAADY/bZ1PXxDT6iU/s1600/Noob.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://lh5.googleusercontent.com/-1qMp-FHDA3Q/TYLuUxU_ntI/AAAAAAAAADY/bZ1PXxDT6iU/s320/Noob.jpg" width="119" /></a></div><div style="text-align: center;">the Noob teaches you about keyframes and animation concepts in Animate1</div><div style="text-align: center;"> </div><div class="separator" style="clear: both; text-align: center;"><a href="https://lh6.googleusercontent.com/-Sy41PAMSrgQ/TYLuWdwWzhI/AAAAAAAAADc/DaS15ENhbtk/s1600/Rig2_Dog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="196" src="https://lh6.googleusercontent.com/-Sy41PAMSrgQ/TYLuWdwWzhI/AAAAAAAAADc/DaS15ENhbtk/s320/Rig2_Dog.jpg" width="320" /></a></div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://lh4.googleusercontent.com/-syYHLVUTCIA/TYLuZwASGrI/AAAAAAAAADg/vSd3vlO-0HE/s1600/Rig2_MuscleMan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="312" src="https://lh4.googleusercontent.com/-syYHLVUTCIA/TYLuZwASGrI/AAAAAAAAADg/vSd3vlO-0HE/s320/Rig2_MuscleMan.jpg" width="320" /></a></div><div style="text-align: center;"> Rigging a full character with facial as well as a four legged character in Rigging2</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://lh6.googleusercontent.com/-4E6Ex_bMyz0/TYLucsD1m7I/AAAAAAAAADk/CzW6Q0sjw9s/s1600/MiniTut_Hand.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="196" src="https://lh6.googleusercontent.com/-4E6Ex_bMyz0/TYLucsD1m7I/AAAAAAAAADk/CzW6Q0sjw9s/s320/MiniTut_Hand.jpg" width="320" /></a></div><div style="text-align: center;"><br />
just parts of a lesson on rigging in Minituts1. I really like the topology I made for it.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://lh6.googleusercontent.com/-u8mcKajrSys/TYLvbj3ZY5I/AAAAAAAAADo/xESwpk27arM/s1600/MiniTut_Torso.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="158" src="https://lh6.googleusercontent.com/-u8mcKajrSys/TYLvbj3ZY5I/AAAAAAAAADo/xESwpk27arM/s320/MiniTut_Torso.jpg" width="320" /></a></div><div style="text-align: center;"><br />
</div>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com1tag:blogger.com,1999:blog-36550679.post-85220635514328189052011-03-15T00:04:00.000-07:002011-03-15T00:04:04.466-07:00weekend sketchesMy brother came over on the weekend, and we had some fun sketching and chatting. I was showing him the shading pens I had, and some of the charcoals. I dug up some old pastels I had inherited and played with those.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://lh5.googleusercontent.com/-AkN7opwJrVg/TX8N95YmrDI/AAAAAAAAADQ/9gVAkcz_npw/s1600/IMG_0172.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://lh5.googleusercontent.com/-AkN7opwJrVg/TX8N95YmrDI/AAAAAAAAADQ/9gVAkcz_npw/s320/IMG_0172.jpg" width="320" /></a></div>it sure felt good to just goof off on paper for no reason at all. the face was drawn from memory, brown pastel/charcoal. smudged away with an old rag until I had my values set in.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://lh3.googleusercontent.com/-RyeqR8XycWU/TX8OP-YY3bI/AAAAAAAAADU/bYGR56Jwzx0/s1600/IMG_0166.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://lh3.googleusercontent.com/-RyeqR8XycWU/TX8OP-YY3bI/AAAAAAAAADU/bYGR56Jwzx0/s320/IMG_0166.jpg" width="248" /></a></div>A good example of getting down to detail from wide strokes. It started out as a rag smudge and went from there. I was showing my brother when to stop adding and adjusting... which is when the idea finally shows itself. Messing with it more just leads to ruining the whole drawing, as I have clearly done here with the torso and backshading.. ahh well..JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-30099840968011410742011-03-07T21:43:00.000-08:002011-03-07T21:43:28.173-08:00Ch5: IK Chains<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/3XSB7gFDzqs?feature=player_embedded' frameborder='0'></iframe></div><div style="text-align: center;"> This video explains how to quickly set up an IK chain inside Messiah Studio.</div>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-16480306530849171362011-03-05T10:24:00.000-08:002011-03-05T10:24:26.188-08:002d Picture dumpIts about time I started putting some older stuff up. alot of it is from my old website from years gone past, but some of these pics are just quick sketches during meetings, or traditional painting back in the day when I thought I had some real talent. Enjoy!<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://lh6.googleusercontent.com/-A7s683Vj_JY/TXJ_BtNx3uI/AAAAAAAAAC4/2rHTuUE3hVk/s1600/IMG_0108.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://lh6.googleusercontent.com/-A7s683Vj_JY/TXJ_BtNx3uI/AAAAAAAAAC4/2rHTuUE3hVk/s320/IMG_0108.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://lh5.googleusercontent.com/-b_Z6KAylcuo/TXJ_MwX_H3I/AAAAAAAAAC8/YE50GMFPSA8/s1600/Camarasaur.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://lh5.googleusercontent.com/-b_Z6KAylcuo/TXJ_MwX_H3I/AAAAAAAAAC8/YE50GMFPSA8/s320/Camarasaur.JPG" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://lh5.googleusercontent.com/-7VepoQ3dNFc/TXJ_OWJNf2I/AAAAAAAAADA/-0i97g9mVVw/s1600/Dragon.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://lh5.googleusercontent.com/-7VepoQ3dNFc/TXJ_OWJNf2I/AAAAAAAAADA/-0i97g9mVVw/s320/Dragon.JPG" width="223" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://lh3.googleusercontent.com/-grOc8CQ9fA0/TXJ_Pnm6HHI/AAAAAAAAADE/XBJEMrlTrf4/s1600/Triceratops.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://lh3.googleusercontent.com/-grOc8CQ9fA0/TXJ_Pnm6HHI/AAAAAAAAADE/XBJEMrlTrf4/s320/Triceratops.JPG" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://lh4.googleusercontent.com/-52rHK_S0TII/TXJ_RuCH1DI/AAAAAAAAADI/wiqTQl_wWeE/s1600/MyNightmare.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://lh4.googleusercontent.com/-52rHK_S0TII/TXJ_RuCH1DI/AAAAAAAAADI/wiqTQl_wWeE/s320/MyNightmare.JPG" width="219" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://lh4.googleusercontent.com/-8ryUiS11EDg/TXJ_Ta4k-iI/AAAAAAAAADM/_E6V2DLCYuc/s1600/BoxNightmares.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://lh4.googleusercontent.com/-8ryUiS11EDg/TXJ_Ta4k-iI/AAAAAAAAADM/_E6V2DLCYuc/s320/BoxNightmares.JPG" width="249" /></a></div>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-85883263629801686882011-03-01T07:18:00.000-08:002011-03-01T07:18:24.191-08:00Ch4: items and heirarchies<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;">Ch4: Items and Hierarchies</div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/vtcLEyV3ZBs?feature=player_embedded' frameborder='0'></iframe></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;">I upgraded to V5! so... now its time to continue explaining the Messiah interface and methods.</div><div class="separator" style="clear: both; text-align: center;"><br />
I dont know if I can be consistent about releasing these videos in a timely fashion, but at least they will be available for everyone to get a basic understanding of the program. </div><div class="separator" style="clear: both; text-align: center;">if you are having some issues with using the program, head over to http://www.setuptab.com and enter the chat. I am there sometimes, and I may be able to help you out. who knows, it may just wind up as a tip on youtube!....</div>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-40422995209715598762011-02-22T20:04:00.000-08:002011-02-22T20:04:52.155-08:00traditional sculpting dump.<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;">Here are a few pics of sculptures I did a while back. I am a big believer in traditional media. there is nothing like feeling, touching, and observing actual materials in an object. Engaging as many senses as you can, such as smell, feel, touch, will help you learn more about the object you are creating; It will solidify your understanding of shapes and flow. You will understand composition, and build out the habits of visualizing in 3 dimensions.</div><div class="separator" style="clear: both; text-align: center;"><br />
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</div><div class="separator" style="clear: both; text-align: center;"><img border="0" height="281" src="http://4.bp.blogspot.com/-n16Is1rzXtI/TWSBaIs1gVI/AAAAAAAAAB8/InOT90Q28xs/s320/BearLochTextured.jpg" width="320" /> </div><div class="separator" style="clear: both; text-align: center;">this macquette was commissioned for a private estate... </div><br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-RtGWlKPIj8o/TWSBd8x-3YI/AAAAAAAAACA/VVgZgi6pC0c/s1600/BigBearLoch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="267" src="http://3.bp.blogspot.com/-RtGWlKPIj8o/TWSBd8x-3YI/AAAAAAAAACA/VVgZgi6pC0c/s320/BigBearLoch.jpg" width="320" /> </a></div><div class="separator" style="clear: both; text-align: center;">...which turned into this 30 foot monster.</div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-oFgffWsyrKA/TWSBlDS6gaI/AAAAAAAAACE/wqG0-4Aq3_0/s1600/NateDragon2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-oFgffWsyrKA/TWSBlDS6gaI/AAAAAAAAACE/wqG0-4Aq3_0/s320/NateDragon2.JPG" width="241" /> </a></div><div class="separator" style="clear: both; text-align: center;">my good friend Nathan Lindsay designed this fellow, which I turned into 3d. </div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-lDqACukKJzI/TWSBoHxHzmI/AAAAAAAAACI/gny4QOZpOps/s1600/NateDragon3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="314" src="http://1.bp.blogspot.com/-lDqACukKJzI/TWSBoHxHzmI/AAAAAAAAACI/gny4QOZpOps/s320/NateDragon3.JPG" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-HiLRiRAhyiw/TWSB2xP-DLI/AAAAAAAAACM/wN2Bg0xj4CI/s1600/Dreamer.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-HiLRiRAhyiw/TWSB2xP-DLI/AAAAAAAAACM/wN2Bg0xj4CI/s320/Dreamer.JPG" width="237" /> </a></div><div class="separator" style="clear: both; text-align: center;">Everyone wants to dream. I was steampunk before it was popular... </div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-8XO7v6T00fA/TWSB393cxNI/AAAAAAAAACQ/aL8zzjdkn4A/s1600/gearfish.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-8XO7v6T00fA/TWSB393cxNI/AAAAAAAAACQ/aL8zzjdkn4A/s320/gearfish.JPG" width="260" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-QJ_w5n7nnhI/TWSB6X41ijI/AAAAAAAAACU/_W1SzurUgVk/s1600/sandman.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-QJ_w5n7nnhI/TWSB6X41ijI/AAAAAAAAACU/_W1SzurUgVk/s320/sandman.JPG" width="157" /> </a></div><div class="separator" style="clear: both; text-align: center;">Real media lets you explore textures and understand them in a different way than digital can. </div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-sB0fPmQedfs/TWSB-2zp-7I/AAAAAAAAACY/mlqyf2SwL2s/s1600/Suchomim.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://4.bp.blogspot.com/-sB0fPmQedfs/TWSB-2zp-7I/AAAAAAAAACY/mlqyf2SwL2s/s320/Suchomim.JPG" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-6rolyS83V70/TWSFUe37d0I/AAAAAAAAACg/ovO4IL4XhV0/s1600/allo1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="175" src="http://2.bp.blogspot.com/-6rolyS83V70/TWSFUe37d0I/AAAAAAAAACg/ovO4IL4XhV0/s320/allo1.jpg" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-zfJCva7c8rc/TWSFVtBYmMI/AAAAAAAAACk/94ZCzvuLu-E/s1600/allo2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-zfJCva7c8rc/TWSFVtBYmMI/AAAAAAAAACk/94ZCzvuLu-E/s320/allo2.jpg" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-tEgFRCGqmgQ/TWSFXP7Z68I/AAAAAAAAACo/BukPyaF_Sgs/s1600/allo3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="288" src="http://4.bp.blogspot.com/-tEgFRCGqmgQ/TWSFXP7Z68I/AAAAAAAAACo/BukPyaF_Sgs/s320/allo3.jpg" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-wLtx2baCxSM/TWSFZ87XuCI/AAAAAAAAACs/tliWMruydcs/s1600/Gihan1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-wLtx2baCxSM/TWSFZ87XuCI/AAAAAAAAACs/tliWMruydcs/s320/Gihan1.jpg" width="226" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-6xtj3o9uRkM/TWSFb2YiimI/AAAAAAAAACw/VYJRTX3SckU/s1600/proto1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="255" src="http://1.bp.blogspot.com/-6xtj3o9uRkM/TWSFb2YiimI/AAAAAAAAACw/VYJRTX3SckU/s320/proto1.jpg" width="320" /> </a></div><div class="separator" style="clear: both; text-align: center;">This sculpture was commissioned by the North American Museum Of Ancient Life.</div><div class="separator" style="clear: both; text-align: center;">It is the only life sculpture that the kids can play on, and was masterfully engineered to be bulletproof by my brothers, who are technical geniuses. </div><div class="separator" style="clear: both; text-align: center;"> </div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-9E1JQgWPULY/TWSFc-u0maI/AAAAAAAAAC0/DOxHq_qyNMw/s1600/proto2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://1.bp.blogspot.com/-9E1JQgWPULY/TWSFc-u0maI/AAAAAAAAAC0/DOxHq_qyNMw/s320/proto2.jpg" width="320" /></a></div>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com1tag:blogger.com,1999:blog-36550679.post-92193718892893656392011-02-21T17:26:00.001-08:002011-02-21T18:15:29.389-08:00Dare to share. a PMG success...Yes, I have not posted in a few years, and I need to get back in the swing. This is worth writing down:<br /><br /><a href="http://www.projectmessiah.com">PMG</a> issued a challenge. In one week, how many people could pass along a message about an animation/rendering package called Messiah:Studio. Ten bucks a license was the reward if they could get enough people interested. Viral marketing in this day and age was a perfect fit for a challenge like that. Well... in one week, they got 100,000 views from over 114 countries, and countless numbers signed up for a license to "give it a try". <br /><br /> I am excited about this because I have been <a href="http://stores.lulu.com/joecosman">teaching</a> this software for a decade to people who were willing to 'give it a try'. Hardly anyone knows of its existence, but it has flown under the radar doing its magic in studios and freelance jobs for decades. It is robust not because of the things it has done in the past, but because of what it can do now and tomorrow.<br /><br />Seriously, the power of this program has not even been scratched. It has a full fledged nodal based shading system and renderer. You can even composite shaders on top of shaders for that Non-Photorealistic look, all linkable to cameras, lights, even bones, and weights.<br /><br />it has C-language based scripting that can also program shaders, a realtime iconic interface system(armatures) that can control any aspect of your 3d scene, and even execute expressions.<br /><br />It's got bone dynamics, cloth dynamics, sub surface scattering, network rendering, multithreaded, multicore rendering and interface acceleration. It can hook into Maya, Lightwave and MAX and 'puppeteer' your models live in their own native interface.<br /><br />You can export models out to game engines, such as Unity3d, complete with animation and whatever else you need. Here is an <a href="http://www.eggington.net/%7Ejoe/UnityTest.html">example</a> I made a while back in V4.5 straight export with some unity-programmed logic thrown in.<br /><br />Now that PMG has the attention it asked for, it needs people to show off their software. We have all the tools we need to make what we want. We just need good artists to leverage them and push the software into the mindspace of the average user looking to tell their own 3d stories.<br />Everyone who has taken the leap of faith has not regretted it.<br /><br />And yes, me and my friends can get you up to speed pretty fast with a<a href="http://www.setuptab.com"> tightly knit community </a>with people who use the software daily. <br /><br />Will you 'give it a try'?<br /><br />Then head over to <a href="http://www.setuptab.com">http://www. setuptab.com</a> and see what the members are doing, as well as view and purchase instructional videos, models, and chat live with the users through IRC.<br /><br />I also sell instructional videos from Lulu at <span></span><a target="_content" class="chatzilla-link" href="http://stores.lulu.com/joecosman">http://stores.lulu.<wbr>com/joecosman.</a>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-89894674038094408652008-09-25T21:07:00.000-07:002008-09-25T21:29:17.309-07:00Wings3d is an awesome modeler.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_G6PYr6GrnpI/SNxjFmrYbwI/AAAAAAAAAAY/T9UqOse_T7Y/s1600-h/dino_action1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_G6PYr6GrnpI/SNxjFmrYbwI/AAAAAAAAAAY/T9UqOse_T7Y/s320/dino_action1.jpg" alt="" id="BLOGGER_PHOTO_ID_5250180213540155138" border="0" /></a><br />I took some time out from playing with messiah, and made a modeling video for an awesome freeware program called <a href="http://www.wings3d.com/">Wings3d.</a> You can purchase it from Lulu <a href="http://www.lulu.com/content/4165306">here.</a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_G6PYr6GrnpI/SNxjFnEWoFI/AAAAAAAAAAg/23iV7yyz3i8/s1600-h/dino_Modeled.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_G6PYr6GrnpI/SNxjFnEWoFI/AAAAAAAAAAg/23iV7yyz3i8/s320/dino_Modeled.jpg" alt="" id="BLOGGER_PHOTO_ID_5250180213644894290" border="0" /></a><br /><br />I've been using Wings since 2002, and it has been quite the workhorse, helping me complete small jobs, complex jobs(such as my messiah tutorials) and it has been used extensively on BVG games produced by Avalanche Software... at least the ones I worked on. Itellyouwhat, it has saved my butt many-a-time under deadline.<br /><br />There are only two things I would wish for to make Wings complete:<br />morph targets, and vertex colors co-existing with UVs. It's clear that I could live without those, but hoo-boy, that would be very happy making for me.<br /><br />The community behind wings is quite talented, so I'm sure those two features will eventually make it into the program. Heck, it isn't even to version 1.0 yet !!<br /><br />Half of the modeling tutorials are timelapsed. The first 23 videos are meant to prime you on how to see what I'm doing, so that you can interpret the timelapses easily. This program is so easy to pick up, its like accellerated learning once you see a technique being shown at high speed.<br /><br />even with half of it timelapsed, its still a couple hours long. Enjoy!<br /><br />This is the [extensive] chapter list for this tutorial set:<br /><br /><span style="font-size:78%;">Chapter List for Learn Wings3d<br />--<br />LearnWings3d_Ch01_Interface<br /> A basic overview of the wings3d interface,and setting up the<br /> workspace.<br /><br />LearnWings3d_Ch02_Selections and Navigation<br /> Setting up Wings navigation controls and how to move around<br /> the scene and pick objects.<br /><br />LearnWings3d_Ch03_MovingComponents<br /> Learning how to use the menus and tweak mode to move<br /> components.<br /><br />LearnWings3d_Ch04_SubdivisionModeling<br /> A breif introduction to subdivision modeling and it's<br /> philosophy.<br /><br />LearnWings3d_Ch05BasicSubDShapes<br /> Learning how to handle and visualize subdivision meshes and<br /> how to control subdivision curves.<br /><br />LearnWings3d_Ch06MoreSubDShapes<br /> Using and modifying a subdivision cage to demonstrate the<br /> different sharp/round edges on complex corners.<br /><br />LearnWings3d_Ch07EvenMoreSubDShapes<br /> transitioning between sharp and smooth edges on a subdivision<br /> mesh using Chapter 3's curve rules.<br /><br />LearnWings3d_Ch08_ASimpleBody<br /> Your first wings3d model, a simple human body.<br /><br />LearnWings3d_Ch09_BodyTimelapse<br /> Time-compressed video of the previous lesson, with more<br /> shape refinements.<br /><br />LearnWings3d_Ch10_EdgeLoops<br /> Using the Edge loop philosophy to model and refine objects<br /> easily.<br /><br />LearnWings3d_Ch11_Hands<br /> Approaching low-resolution hands using Edge loops.<br /><br />LearnWings3d_Ch12_HandTimelapse<br /> Time-Compressed video using the previous lesson for a more<br /> refined hand.<br /><br />LearnWings3d_Ch13Head<br /> Construction of a base head mesh that is easy to alter and<br /> refine.<br /><br />LearnWings3d_Ch14_HeadTimelapse<br /> Time Compressed video of a more refined head mesh.<br /><br />LearnWings3d_Ch15_Feet<br /> using simple geometry to generate complex Subdivision feet.<br /><br />LearnWings3d_Ch16_FeetTimelapse<br /> Time-Compressed Video of foot modeling using previous lesson's<br /> techniques.<br /><br />LearnWings3d_Ch17_EarTimelapse<br /> Compressed video showing super simple ear geometry.<br /><br />LearnWings3d_Ch18_ImagePlanes<br /> how to use Wings3d's image plane to import reference<br /> images to model.<br /><br />LearnWings3d_Ch19_alienDogTimelapse<br /> Time-compressed video Modeling a character from a sketch<br /> imported as an image plane. (Note: previous version of Wings3d<br /> is demonstrated)<br /><br />LearnWings3d_Ch20_CavernFishTimelapse<br /> Time-compressed video Modeling a character from a sketch<br /> imported as an image plane. (Note: previous version of Wings3d<br /> is demonstrated)<br /><br /><br />LearnWings3d_Ch21_UVs_And_Textures<br /> Using wings3d's UV unwrap and UV Charts to unfold a 3d object<br /> into 2d texturing space.<br /><br />LearnWings3d_Ch22_UV_Projection<br /> Use different methods of unfolding and projecting a complex<br /> 3d object into 2d UV space for textures.<br /><br />LearnWings3d_Ch23_VertexColors<br /> Use the vertex pallette to add color detail to an object<br /> without texture maps or materials.<br /><br />------------------------------<br /><br />Chapter List for HiveAntTimelapse<br />--<br /><br />LearnWings3d_HiveAntTimelapseA<br /> Construction of the Body in mirror mode.<br /><br />LearnWings3d_HiveAntTimelapseB<br /> Construction of the legs and their assembly and posture.<br /><br /><br />LearnWings3d_HiveAntTimelapseC<br /> Construction of Head, thorax and abdomen. Final assembly and<br /> posing.<br /><br />------------------------------<br /><br />Chapter List for DinoTimeLapse<br />--<br /><br />LearnWings3d_DinoCh1_Torso<br /> Using Image Reference, construction of a torso through basic<br /> shape refinement.<br /><br />LearnWings3d_DinoCh2_Arm<br /> "cube" modeling the arm, using techniques learned in previous<br /> videos.<br /><br />LearnWings3d_DinoCh3_Leg<br /> "cube" modeling the leg, using landmarks on the reference<br /> images, then refining the geometry.<br /><br />LearnWings3d_DinoCh4_BodyMerge<br /> Merging and bridging multiple meshes together to form one<br /> unified mesh<br /><br />LearnWings3d_DinoCh5_AnotherFoot<br /> A different technique to constructing a leg from the foot up.<br /><br />LearnWings3d_DinoCh6_Head<br /> creation and refinement of the head geometry to mach reference<br /> images.<br /><br />LearnWings3d_DinoCh7_HeadMerge<br /> Bridging the head mesh to the body mesh, cutting and tweaking<br /> geometry to make a seamless transition.<br /><br />LearnWings3d_DinoCh8_Optimize<br /> re-routing edges, faces, and tweaking points to create an<br /> optimal mesh that deforms easily, and is edited easily.<br /><br />LearnWings3d_DinoCh9_UVs_A<br /> (NOTE: this section is divided into subsections for easy study)<br /> preparing the body for UV layout by marking hard edges in<br /> modeling.<br /><br />LearnWings3d_DinoCh9_UVs_B<br /> Splitting the model with basic unwrapping, and unfolding the<br /> toe meshes.<br /><br />LearnWings3d_DinoCh9_UVs_C<br /> Unwrapping and stitching the head sections together. Cutting<br /> and stitching toes to the legs to form a single UV island.<br /><br />LearnWings3d_DinoCh9_UVs_D<br /> Freezing mirror to a full mesh and re-arranging the parts.<br /> Arranging the claws in the UV window. Re-unfolding the head<br /> And Body into unique UVs, instead of Mirrored UVs.<br /><br />LearnWings3d_DinoCh9_UVs_E<br /> Merging the Teeth and gums into the torso model, and<br /> combatting the uv projection of each tooth. the teeth needed<br /> more geometry added before UV mapping.<br /><br />LearnWings3d_DinoCh9_UVs_F<br /> Merging the eye geometry into the body to form a single model.<br /> straight projection and rotating the eye UVs to line them up.<br /><br />--------------------------<br />Chapter List for CrazyMechTimelapseVideo<br />--<br /><br />LearnWings3d_CrazyMechA<br /> Modeling the Right appendage. using Face operations to model<br /> multiple details at once.<br /><br />LearnWings3d_CrazyMechB<br /> Modeling the torso, creating compound curves through simple<br /> shapes, and refining them later.<br /><br />LearnWings3d_CrazyMechC<br /> lining up, scaling the torso to the right appendage.<br /><br />LearnWings3d_CrazyMechD<br /> "box" modeling simple objects that are duplicated and warped<br /> into finger and hand mechanical parts.<br /><br />LearnWings3d_CrazyMechE<br /> Modeling the compound hand surface and joining fingers to it.<br /><br />LearnWings3d_CrazyMechF<br /> Creating the forearm, and insetting compound contours into the<br /> basic shape of the arm.<br /><br />LearnWings3d_CrazyMechG<br /> generating the upper arm from parts of the lower arm to ensure<br /> proper surface mating.<br /><br />LearnWings3d_CrazyMechH<br /> Creating the "nurnies" of the model. pistons and their<br /> mounting points from one object to the next, using wings<br /> vector operations to align them to their sockets.<br /><br />LearnWings3d_CrazyMechI<br /> Creating tubes through extrusion, beveling, and unique<br /> "cube edge as path" extrusion.<br /><br />LearnWings3d_CrazyMechJ<br /> Right appendage connection points and "nurnies". Freezing and<br /> finalizing torso mesh to be non-mirrored.</span>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com3tag:blogger.com,1999:blog-36550679.post-34206463852189012762008-06-24T22:56:00.000-07:002008-06-24T22:57:17.960-07:00Ch3: 3d space<object height="350" width="425"> <param name="movie" value="http://www.youtube.com/v/EQm7QRxjR1I"> <embed src="http://www.youtube.com/v/EQm7QRxjR1I" type="application/x-shockwave-flash" height="350" width="425"></embed> </object>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com1tag:blogger.com,1999:blog-36550679.post-56378855439333001302008-03-20T22:47:00.000-07:002008-03-20T22:50:03.792-07:00ch2: loading filesch2: loading and manipulating an object. Factoid: it takes me somewhere between 8 and 100 takes to record a segment straight through without stuttering.... much.<br /><br /><object height="350" width="425"> <param name="movie" value="http://www.youtube.com/v/lgu4Lyx-ZgM"> <embed src="http://www.youtube.com/v/lgu4Lyx-ZgM" type="application/x-shockwave-flash" height="350" width="425"></embed> </object>JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-53023800932790012192008-03-17T23:22:00.000-07:002008-03-18T10:31:16.304-07:00my intent here is to make some relatively simple videos that outline what it is to use messiah. no tricks, no uber-cool techniques, just plain 'ol pointing out and using features.<br /><br /><object height="350" width="425"> <param name="movie" value="http://www.youtube.com/v/mhq0nd0siAA"> <embed src="http://www.youtube.com/v/mhq0nd0siAA" type="application/x-shockwave-flash" height="350" width="425"></embed> </object><br /><br />I think what throws people off is that there really isn't any good overviews of how to use and understand messiah, so we all get stuck trying to understand the interface, when we could be working on getting some awesome rigging and animations done.JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com1tag:blogger.com,1999:blog-36550679.post-69763481775329802812008-02-28T21:55:00.000-08:002008-02-28T21:56:15.757-08:00Here is the chapter list for Facial Rigging 2<br />Chapter List for Advanced Facial Rigging 2<br /><br />After Transform Morphs Ch1<br /> Use Wings3d to prepare a face model for the lesson<br /><br />After Transform Morphs Ch2<br /> Use the Morph Blender Effect and Meta Effector weights to create a cluster for the Jaw<br /><br />After Transform Morphs Ch3<br /> Use the Morph Blender Effect and Meta Effector weights to create clusters for the Lips<br /><br />After Transform Morphs Ch4<br /> Use the Morph Blender Effect and Meta Effector weights to create clusters for the LipCorners<br /><br />After Transform Morphs Ch5<br /> Use the Morph Blender Effect and Meta Effector weights to create clusters for the Cheeks<br /><br />After Transform Morphs Ch6<br /> Use the Morph Blender Effect and Meta Effector weights to create clusters for the Eyelids<br /><br />After Transform Morphs Ch7<br /> Use the Morph Blender Effect and Meta Effector weights to create clusters for the EyeBrows<br /><br />After Transform Morphs Ch8<br /> Organize the Scene data for the next rigging step<br /><br />After Transform Morphs Ch9<br /> Create Poses in negative Keyframes for each part of the face<br /><br />After Transform Morphs Ch10<br /> Use the CBMAF expression in Command mode to link the poses to sliders.<br /><br />After Transform Morphs Ch11<br /> Place a skeleton in after the face rigging is complete.<br /><br />Animate Morphs Ch1<br /> Learn in Wings3d how to 'animate' a model through morph targets by modeling each state.<br /><br />Animate Morphs Ch2<br /> Create a sequencer in Messiah that will link each morph target in sequence.<br /><br />Animate Morphs Ch3<br /> Use the Sequencer to modify an Expression in Command mode to play the morph sequence on a slider.<br /><br />Local Controllers Ch1<br /> Prepare a character model in Wings3d for use in the lesson.<br /><br />Local Controllers Ch2<br /> Use MetaEffectors to separate portions of the Model for rigging.<br /><br />Local Controllers Ch3<br /> Create an animation skeleton that deforms the model.<br /><br />Local Controllers Ch4<br /> use MetaEffectors to weight lip edges for sneering.<br /><br />Local Controllers Ch5<br /> Create lip sneer controls outside the animation heirarchy.<br /><br />Local Controllers Ch6<br /> Use Null heirarchies to 'zero' out translation and rotation data on a controller.<br /><br />Local Controllers Ch7<br /> Use Messiah's CycleBranchMorphAddFrame expression to hook the local lip controls to the sneer controls.<br /><br />Local Controllers Ch8<br /> Add Teeth and tongue to the bone deformation effect. learn different ways of using metaEffectors to sort the weights out.<br /><br />Local Controllers Ch9<br /> set up a tongue control that moves a tongue skeleton outside the animation heirarchy.<br /><br />Local Controllers Ch10<br /> add eyes to the character with bones.<br /><br />PuppetMaster Ch1<br /> Prepare a model in Wings3d for the lesson. learn ways to slice up a face for the puppetmaster effect.<br /><br />PuppetMaster Ch2<br /> Test the different PuppetMaster Segments in Messiah using the Xform effect.<br /><br />PuppetMaster Ch3<br /> Use Wings3d to slice up a character into puppetMaster segments one polygon wide.<br /><br />PuppetMaster Ch4<br /> Learn to weight these segments correctly using only one model and the 'all connected' metaEffector.<br /><br />PuppetMaster Ch5<br /> Use Wings3d to slice up a higher resolution character, using mixed singe-poly and multi-poly wide segments<br /><br />PuppetMaster Ch6<br /> Construct a simple skeleton for the high resolution character.<br /><br />PuppetMaster Ch7<br /> Create Weights with MetaEffectors using the previous lesson's techniques.<br /> use the MetaWeight tool to unify multiple metaEffectors into useable bone weights.JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-22900227738150947302008-02-28T21:51:00.001-08:002008-02-28T21:55:15.039-08:00Advanced Facial Rigging 1Here is the Chapter List for Advanced Facial Rigging 1:<br /><br />---<br />Part1_Silver<br />---<br />Silver_Ch1_Intro<br />-Basic explanation of how this character's features are built<br />for the tutorial.<br /><br />Silver_Ch2_Lips<br />-use Messiah's flex deformer to control the lips, using MetaEffectors<br />to mask the weighting.<br /><br />Silver_Ch3_Jaw<br />-use messiah's Xform effect and the Metaweight Compositing tool<br />for dynamic lip weighting.<br /><br />Silver_Ch4_Cheek<br />-Use Messiah's Flex deformer to control Sneers and cheek movement.<br /><br />Silver_Ch5_Brow<br />-Use Messiah's Flex deformer to control Brow movement<br /><br />silver_Ch6_Skeleton<br />-Add a generic skeleton to Silver.<br /><br />silver_Ch7_Eyes<br />-add skeleton to the eye geometry.<br /><br />silver_Ch8_Organize<br />-use Nulls in a scene to organize Silver's effects and controls.<br /><br />silver_Ch9_Sliders<br />-learn how prototyping mouth behaviours can lead to better control.<br /><br />silver_Ch10_poses_Mouth<br />-using the prototyped sliders from the previous lesson, create<br />accurate facial poses for the Mouth.<br /><br />silver_Ch11_Poses_Brow<br />-using prototyped sliders, create facial poses for the brow.<br /><br />silver_Ch12_Poses_Face<br />-using prototyped sliders, create facial poses for the cheeks and eyes.<br /><br />silver_Ch13_CBMAF_Mouth<br />-use expressions to link the mouth poses to the sliders.<br /><br />silver_Ch14_CBMAF_Face<br />-Use expressions to link the brow and cheek poses to the sliders.<br /><br />silver_Ch15_CBMAF_Eyes<br />-use Expressions to link the Eyes and Eyelid poses to the sliders<br /><br />Silver_MetaWrinkles_CH1_intro<br />-this is an overview to wrinkle morph targets.<br /><br />Silver_MetaWrinkles_CH2_SilverForehead<br />-use Wings3d to model wrinkles into Silver's forehead.<br /><br />Silver_MetaWrinkles_CH3_SilverMouth<br />-Use Wings3d to model Wrinkles into Silvers Mouth, nose, and Cheeks<br /><br />Silver_MetaWrinkles_CH4_WrinkleMorphs<br />-hook up the wrinkle morphs to Silver inside Messiah.<br /><br />Silver_MetaWrinkles_CH5_WrinkleForehead<br />-Explanations and methods of making dynamic Wrinkle morphs for Silver's<br /> forehead.<br /><br />Silver_MetaWrinkles_CH6_WrinkleMouth<br />-Explanations and methods of making dynamic Wrinkle morphs for Silver's<br /> mouth, cheeks and nose.<br /><br />---<br />Part 2_Jim<br />Note: the Wings3d segment of this part have been reduced to 640 by 360 to fit<br />on this CD. all other videos on this CD are 960 by 530.<br />---<br />DeltaMorphs_Ch1_Morphs<br />-Create a blink morph to discuss the shortcomings of morph targets.<br /><br />DeltaMorphs_Ch2_Corrective<br />-simple theory of creating a corrective target to overcome the linear movement.<br /><br />DeltaMorphs_Ch3_SineTheory<br />-use expressions to define how the corrective morph applies to the blink to fix it.<br /><br />Jim_Ch1_OpenMorph<br />-use Wings3d to model Jim's Jaw open.<br /><br />Jim_Ch2_StickMorph<br />-use messiah as a modeling tool to generate a reverse-morph to close Jim's<br />lips when his mouth opens.<br /><br />Jim_Ch3_SneerMorph<br />--use Wings3d to model Jim's lip Sneer.<br /><br />Jim_Ch4_CurlMorph<br />-use Wings3d to model Jim's Lip Curling.<br /><br />Jim_Ch5_PullMorph<br />-use Wings3d to model Jim's corner lip pull.<br /><br />Jim_Ch6_WidthMorph<br />-use Wings3d to model Jim's Lip narrowing morph.<br /><br />Jim_Ch7_PuffMorph<br />-use Wings3d to model Jim's cheek puffing.<br /><br />Jim_Ch8_SmileMorph<br />-use Wings3d to model Jim's Smile morph.<br /><br />Jim_Ch9_BlinkMorph<br />-use Wings3d to model Jim's Blinking lids.<br /><br />Jim_Ch10_LipMorphs<br />-use Wings3d to model Jim's Lip translations.<br /><br />Jim_Ch11_GrindMorph<br />-use Wings3d to model Jim's Jaw grinding.<br /><br />Jim_Ch12_GrindStickMorph<br />-Use Messiah as a modeling tool to reverse-morph a closed-mouth grind shape.<br /><br />Jim_Ch13_SquintMorph<br />-use Wings3d to model Jim's Cheek Squinting.<br /><br />Jim_Ch14_BrowMorph<br />-use Wings3d to model Jim's brow positions.<br /><br />Jim_Ch15_SetupSkeleton<br />-drop a skeletal effect into jim for his neck, head, and eye control.<br /> use Nulls to zero-out translation and rotation values on facial controls.<br /><br />Jim_Ch16_Jawcontrol<br />-use expressions to tie the morph targets to Jim's Jaw Control bone.<br /><br />Jim_Ch17_JawControlMeta<br />-Use metaEffectors driven by expressions to control left and right<br /> blending on Jim's Mouth.<br /><br />Jim_Ch18_LipControl<br />-Use Expressions to tie morph targets to Jim's Lip Control bone.<br /><br />Jim_Ch19_LipControlMeta<br />-Use MetaEffectors to control left and right blending on Jim's lips.<br /><br />Jim_Ch20_CheekControl<br />-Use expressions to tie morphs to Jim's Cheek Control Bone.<br /><br />Jim_Ch21_BrowControl<br />-Use Expressions to tie morphs to Jim's Brow. control all of the<br /> brow positions with one bone.<br /><br />Jim_Ch22_EyeLidControl<br />-layer expressions onto each other to get sticking eyelids and, eyelids_Ch23_Eyes<br />use expressions to tie the eyes and eyelids to the same control bone.JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-60112477180822709292008-02-28T21:42:00.000-08:002008-02-28T21:51:19.596-08:00Facial Rigging Tutorials Out Now!!Weeee! I finally powered through the tutorials. Enough so, that it may take you 8 straight hours to watch both of them. Finally!. It sure has been a while since I've created any training material for Messiah, but it's great to coincide with the new v3.0 release of Messiah:Studio.<br /><br />This is also a great time to announce that the tutorial CDs are available for online download, too!<br />Just the turnaround on getting the CD over to cafepress was a few weeks! Having a venue to get a product out there immediately has spurred me to try to be quicker to market with my stuff.<br /><br />Lulu.com seems to be doing a pretty good job at handling the bandwidth for downloads, which opens up another option: I can now record new tutorials in High Definition format, instead of down-sampling them to fit on CD media. Everyone has bandwidth, nobody wants to check mail.<br /><br />so.. if you wish to know about how I set up Facial animation in Messiah, check them out!<br /><br />http://stores.lulu.com/JoeCosmanJoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0tag:blogger.com,1999:blog-36550679.post-12871307685901794762007-04-10T11:58:00.000-07:002007-04-10T12:05:02.704-07:00Silver, a facial rig example from the Advanced Facial tutorials.I'm posting this now, just to let people know there is progress happening on Messiah tutorials. It's been a while since I released any new videos, and this one is taking especially long, mostly due to hard work at my job at disney, and a home repair/sell that is going on right now with my current house.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_G6PYr6GrnpI/RhvfLhcnpyI/AAAAAAAAAAM/wfF6xkDB8uc/s1600-h/SilverExpression.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_G6PYr6GrnpI/RhvfLhcnpyI/AAAAAAAAAAM/wfF6xkDB8uc/s320/SilverExpression.jpg" alt="" id="BLOGGER_PHOTO_ID_5051876796076107554" border="0" /></a><br /><br /><br />Silver is one of many different rigs on the Advanced Facial tutorials. The power of Messiah's Xform effect can be seen in the blending of different areas of the face. this is not done with the final rig, just done with the one I've recorded up to so far. He still has dynamic wrinkles and skeletal to go.JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com1tag:blogger.com,1999:blog-36550679.post-1166033229955569492006-12-13T09:57:00.000-08:002006-12-13T10:07:09.963-08:00Traditional media still rocks.<a href="http://photos1.blogger.com/x/blogger/7178/4085/1600/821028/CharStegosaur.jpg"><img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/x/blogger/7178/4085/320/67279/CharStegosaur.jpg" border="0" /></a><br />Sheesh, it's taking a while to get the motor started on this thing. I never was very good at keeping journals. Here's one: I started playing with charcoal a month back and found out it wasn't as bad as I remember (images of using nails on the chalkboard come to mind) I've always been more of a Colored pencil/acrylic/graphite person in my early days using real media. what convinced me to try charcoal again was the artists at Avalanche. Every Friday, there is a figure drawing class in the morning, and watching some of these guys is very awe inspiring. within two hours, they produce some incredible shading and shapes. Adam ford, Brian Christensen, Ryan Wood, Jeremy Wood and others. They blog their stuff, so take a look at the links to the right to wander the Avalanche artists pages. Talent just oozes out of this company.<br />I like dinosaurs, and I had a pad of Bristol Board, so I decided to give it a go.JoeCosmanhttp://www.blogger.com/profile/08191991274361601804noreply@blogger.com0